SEEN ANY ELVES? A Dragon Age Thread. (2024)

On Name Change:

"We quickly learned and realized that the absolute beating heart of this game is these authentic, diverse companions." - Game Director Corinne Bushe

Focus is on the team rather than Solas as the Dreadwolf and so the name was changed to reflect that

"Dreadwolf suggests a title focused on a specific individual whereas The Veilguard, much like Inquisition, focuses more on the team" - Creative Director John Epler

On Character Customization:

4 races - Elves, Qunari, Humans, and Dwarves

Can select pronouns separately from gender and adjust physical characteristics like height, shoulder width, chest size, glute and bulge size, hip width, how bloodshot your eyes are, how crooked your nose is and more

Hundreds of sliders to customize proportions and features like skin hue, tone, melanin and more

Can customize genitalia

4 distinct voices (American Male/Female, British Male/Female) along with a pitch shifter for each voice to make them unique to your character

On how Rook becomes the leader:

Ascends to leadership due to competency rather than destiny (although technically there is some sort of magical reason too that I will not go into)

On Minrathous:

Huge city painted in magical insignia

Looks cyberpunk-inspired with neon city lights and brimming with detail

Dozens of NPCs

NPCs are all made using the character creation tool in the game outside of specific characters such as your recruitable companions

Murals of Solas appear on the walls deep within the city and things get more Elven as if you were symbolically going back in time as Minrathous is a city built by mages on the bones of what was originally the home of Elves

On Base of Operations:

Called "The Lighthouse", this is the Skyhold equivalent of the game

Where your team bonds, grows and prepares for its adventures throughout the campaign

Responds to your world state and emotion and reflects the chaos and disrepair of Thedas

Optional conversations here will have a clock symbol over a dialogue icon in the distance for each character that you can speak to

Library is where your party will often regroup and prepare for the next mission

Companions will have unique dialogue with you at the base based on current events along with your Rook's background

On Arlathan Forest:

This is where you meet the Veil Jumpers faction

BioWare does not shy away from minutes-long cutscenes as it helps you define your Rook's leadership style with your choices and how your team will react to your leadership

This is demonstrated within game's dialogue and a special relationship meter on each companion's character screen

Elven ruins, dense greenery, and disgusting Blight tentacles and pustules

Most impressive aspect of GI employee's time seeing the game

Art style is more in line with high fantasy reminiscent of Fable

Use of magic is more prevalent in the game in general which will be shown by the locations you visit

Whimsy of area will starkly contrast to other areas with promise of some grim locations and even grimmer story moments

Contrast is important

On Bellara:

First companion you meet and recruit in-game (Neve automatically joins)

Like all companions, they are the face of their faction and your window into understanding their world

Sweetheart and nerd for ancient elven artifacts

Dressed more like an academic than a combat expert

Specializes in electricity and can use magic to heal you

Specific magic is more effective on certain enemies, however, you can equip runes that will provide you access to those different magics without necessarily having them as part of your arsenal

Has a unique ability that interacts with the world, but Rook can acquire these abilities to complete ability specific tasks for instances where Bellara is not in your party

On the Menus:

Pressing start will show you your map, journal, character sheets, skill tree and a library for lore information

Can cross compare equipment and equip new gear for Rook and companions

Build weapon loadouts for quick change-ups mid-combat

Customize you and your party's abilities and builds via skill tree

Passive abilities unlock jump attacks and guarantee critical hit opportunities

Abilities add moves like "Wall of Fire"

Each specialization has a unique ultimate ability

On Combat:

Every swing is done in real-time with special care taken to animation swing-through and canceling

Dash, parry, ability to charge moves and a revamped healing system allows you to use potions at your discretion using the d-pad on controller

Can combo attacks and "bookmark" combos with a quick dash (can pause a combo's status with a dash to safety and continue the rest of the combo afterward)

Pause-and-play gameplay mechanic

Can choose abilities, queue them up, and strategize with synergies and combos, all while targeting specific enemies

Letting go off wheel will play out your selections in real time

Bushe uses combat wheel primarily for companions while Epler uses it almost exclusively for every ability and combo

Each character class has a light and heavy attack, using abilities with the same inputs and interact with the combo wheel in the same way

The difference is in secondary attacks and defense

Warriors can throw their shield and can block and parry

Rogues can use a bow and have a longer parry window

Mages have magical ranged attacks and cannot parry but can throw up a shield that blocks incoming attacks automatically which uses up your mana

Showcased some high-level gameplay

3 stacks of arcane build-up to create an "Arcane Bomb" on an enemy which does devastating damage after being hit by a heavy attack

Charges a heavy attack on magical staff then switches to magical daggers in a second loadout accessed with a quick tap of down on the d-pad to unleash some quick attacks, then back to staff to charge it some more and unleash a heavy attack

On Performance:

Demo ran well on PC

Confirmed Fidelity and Performance modes on PS5 (likely same for Series X)

On Companion Skills:

Can advance bonds by helping companions on their own personal quests and including them in your party for main quests

Relationship levels you rank up nets you a skill point to spend on them

Choices you make, what you say to your companions, how you help them, and more all matter to their development as characters and party members

Each companion has access to five abilities, you can only take 3 into combat

Strategize different combos and synergies within your party

Each companion has issues, problems, and personal quests to complete

On Not Being An Open World:

Not an open world even if some of its explorable areas might feel like one

Hub-and-spoke design where the needs of the story are served by the level design

A version of Inquisition's Crossroads, network of telporting Eluvians, returns

How players will traverse across Northern Thedas

Some areas are larger and full of secrets and treasures while others are smaller and more focused on linear storytelling

Arlathan Forest is an example of a smaller area but there are still optional paths and offshoots to explore for loot, healing potion refreshes, and more

Minimap exists for each location though linear levels will not have a fog of war that disappears as you explore like some of the bigger locations

Largest number of diverse biomes in series history

SEEN ANY ELVES? A Dragon Age Thread. (2024)
Top Articles
Latest Posts
Article information

Author: Nicola Considine CPA

Last Updated:

Views: 5977

Rating: 4.9 / 5 (49 voted)

Reviews: 88% of readers found this page helpful

Author information

Name: Nicola Considine CPA

Birthday: 1993-02-26

Address: 3809 Clinton Inlet, East Aleisha, UT 46318-2392

Phone: +2681424145499

Job: Government Technician

Hobby: Calligraphy, Lego building, Worldbuilding, Shooting, Bird watching, Shopping, Cooking

Introduction: My name is Nicola Considine CPA, I am a determined, witty, powerful, brainy, open, smiling, proud person who loves writing and wants to share my knowledge and understanding with you.